Edu-Futuro Service Delivery Platform

[1]

I designed a service delivery platform to help staff manage beneficiaries, services, and reporting in one place. The goal was to replace spreadsheet-heavy workflows with a system that supports clarity, security, and day-to-day operations.

Role

UX Designer

Skills

Systems design, Payments & dashboards, Interaction & hierarchy

Timeline

Sept 2024 - Feb 2025

Tools

Figma, Linear, FigJam, Datadog

The Problem

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The Problem

[2]

How do we help a small nonprofit manage complex services without relying on fragile spreadsheets?

Edu-Futuro tracked beneficiaries and services across Excel and Apricot, making data hard to find, easy to break, and difficult to share safely across teams.

Research

[3]

Research

[3]

Through stakeholder interviews and workflow mapping, I found repeated friction around duplicate data entry, unclear service status, and lack of visibility into who was receiving what support, and when.

Language access was also a constraint. Many staff and community members were Spanish-speaking, which meant traditional surveys failed and interviews became essential for understanding real needs.

The user needs

👨‍👩‍👧‍👦 Family in need of Service

  • Access to services for food stability and youth programs.

  • Straightforward process to request and receive support.

  • Assignment to appropriate service providers.

👧 Youth participants

  • Educational opportunities.

  • Connect with educational resources and mentors.

  • Clear communication channels for program updates and participation.

💼 Case managers and service providers

  • A system to manage multiple service requests efficiently.

  • Auto-assign families to the right services without manual errors.

  • Real-time access to user information and case details to avoid errors and delays.

User context

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User context

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Who we were designing for:

1

Many staff and beneficiaries were recent immigrants to the U.S., often coming from under-resourced communities.

2

Technical comfort varied widely, and many users relied on familiar tools like Excel and Apricot to manage their work.

3

Language access mattered—Spanish was often the primary working language.

What this meant for design:

  • The system needed to be usable without onboarding or technical training.

  • The interface should say exactly what’s going on, especially when something is saved, submitted, or completed.

  • Familiar UI patterns helped users move faster.

Refined Problem Statement

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Refined Problem Statement

[4]

How do we design a system that reduces operational overhead while protecting sensitive beneficiary data?

Staff needed a way to track services confidently, without worrying about version control, access permissions, or losing critical information.

Design Strategy

[5]

Design Strategy

[5]

I designed the platform from first principles, focusing on how staff actually think about their work, not how data is stored.

Instead of centering the system around spreadsheets or forms, I structured it around beneficiaries, services, and status.

Consistency and security guided every decision. If the system didn’t feel predictable or safe, it wouldn’t be trusted.

Final Creations

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Final Creations

[6]

#1 Staff couldn’t see the full picture of a beneficiary

Information was scattered across files, tabs, and tools.
I designed beneficiary profiles that consolidate services, history, and notes into one view, reducing context switching and missed information.

#2 Spreadsheets made data fragile and unsafe

Manual edits created errors and privacy risks.
I designed controlled data entry patterns with role-based visibility to protect sensitive information while still supporting collaboration.

#3 Services needed a single source of truth

Excel made it easy to miss details or apply rules inconsistently.
A structured service creation flow ensures every service follows the same requirements and stays accurate over time.

#4 Tools weren’t designed for how nonprofits actually work

Existing systems assumed technical comfort and rigid processes.
I kept interactions simple, language clear, and layouts predictable so the platform supports staff with varying levels of technical experience.

The final platform replaces scattered spreadsheets with a structured, secure system built around real workflows.


Staff can track beneficiaries, manage services, and understand status without digging through files or second-guessing data accuracy.

Reflection

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Reflection

[8]

This project was a valuable learning experience, it taught me how much every detail matters when designing from the user’s perspective, especially when building something meant to be accessible to a wide and diverse audience.

It was also my first design project, and I was learning Figma while actively building the system. That learning curve pushed me to be more intentional about structure, clarity, and how design decisions scale beyond a single screen.

Working closely with Katherine, the director at the time and the only other UX designer on the team, helped sharpen my thinking and decision-making. Collaborating with software engineers also taught me how to design within real constraints and deliver work that could realistically be built and handed off to a client.

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Footer

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V4.2.0

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Status

Finishing off my hoard of books

V4.2.0

built with ♡ and many yogurt bowls